Tutorial: 3ds Max Fluids Part 1 - Basic Setup
- Fluids allow you to create fluid simulations directly inside 3ds Max using Bifrost technology.
- Read/create BIF files for direct interoperability with Maya.
- Save/create presets based on viscosity, giving the illusion of different fluid types (honey, water, jelly, etc.).
- Read/open VDB files.
- Dynamically create meshes based on the simulation, which can be processed at the same time or independently.
- Outputs mesh to Alembic so you can play anywhere Alembic is supported or have faster playback.
- The Motion Field space warp works with Fluids, 3ds Max's particle systems, and deforms meshes.
- Combines multiple forces that would have had to be done separately previously, such as drag, wind, and gravity.
- Ability to turn specific components on/off as needed.
New Arnold release:
- See the Arnold (MAXtoA) release notes for detailed information.
- Compatible with Fluids.
- Update to Arnold 188.8.131.52
- Polymeshes can be volume containers.
- Global AOV shaders exposed.
- Indirect AOV checkbox added to skydome light.
- RGBA (beauty) AOV now allowed.
- Indirect Sample Clamp and Indirect Specular Blue exposed in rendering options.
- Iridescence (thin film) section added to the Standard Surface shader.
- Normal Map shader exposes a strength parameter.
- Coat built-in AOVs added.
- Improved mesh light sampling.
- Shaper quad and disk light spread.
- Up to 2x faster BVH build.
- Support for point cloud objects.
- min_pixel_width added to the Arnold property modifier.
- "Skip License Check" renamed "Render with Watermarks."
- Scene information added as metadata when exported to .ass file.
- OIO upgraded to 1.7.15.
- OSL upgraded to 1.9.0.
- New CLM license.
Subscribers can download Update 3: https://knowledge.autodesk.com/support/3ds-max/downloads